Multimedia artwork, Real-time, 2020
Bilkent University Master of Fine Arts
One can think of Lignum Vitae as a virtual plant that is watered by the participants existence as it starts to evolve and react to the participant in the space, much like a plant reacts to the movement of the sun, conducted by their movement of depth and distance to the root of the artwork. (Ercevik, 2020)
Lignum Vitae is a multimedia artwork inspired by the Nordic Yggdrasil (Tree of Life), one of the symbols of the cosmic existence of the interconnected universe portrayal in pre-historic cultures. However, contradicting to its inspiration source, Lignum Vitae symbolizes the contemporary cultures that deal with the interconnectedness of digitalization, humans and our computational living. Creating a computer-made tree-ish figure that is dependent on human presence is the irony of the tree of life, created in cyberspace as a multi-disciplinary experiment of virtual experience that designed to be exhibited in gallery space. It is an A/V installation covering the whole gallery room and taking movement data of the participants through sensor placement that transforms into generative sound art, which triggers the audio-reactive video art. In this sequentially organized chain reaction of Lignum Vitae, one important aspect is the pursuit of immersion where once participant sets foot in space; a new cyber-reality emerges into being. This cyber-reality aims to give birth to a reactive organism (Moholy-Nagy, 1924) that is the artwork in the state of synthesis in all its elements. Through this organismic formation, the artwork Lignum Vitae adjures to be an interactive cyber-theater, following the methodological footsteps of The Theater of Totality.

Rest of the images from the artwork can be found in: https://www.eceercevik.com/portfolio
Below is the download link for the .exe file of the online exhibition for Windows Operators.
Feel free to experience the space in 1st person!
Following link is the mixed version of the sound art of Lignum Vitae without the Unreal Engine space-simulated reverberation. (Recommended with headphones)
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